Heya!
when i was creating my map, i deleted a room. now my map is almost complete black.
i already re-loaded the map on doom builder, and still black walls and floors.
but when i open the map on zandronum, the map is completly normal.
what can i do?
Black Walls and Floors
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- Luiz Zignani
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- Kappes Buur
-
- Posts: 4122
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
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Re: Black Walls and Floors
The lack of specific information in your post leaves a lot of room for speculation and guess work.
It is always best to upload the offending wad file instead of a screenshot.
It is always best to upload the offending wad file instead of a screenshot.
Re: Black Walls and Floors
In the screenshot the one sided black wall has STARTAN2 as the mid texture. The texture is full invisible in the infobar below. On floors both GRASS1 and FLOOR0_1 flats are shown fine. All of them are stock Doom2 resources.
Could you check out if your resources wad, pk3 or folder are all right?
In DB2 editors a texture on the one sided walls can turn black if you have a texture definition lump (TEXTURES, TEXTURE1/2) in your resorces, it redefines STARTAN2 to have other than Doom2 original patches, but now:
- DB2 can't find the new patch(es) the texture is composed of.
- Or the patch offset values for the redefined texture are set wrong; there's no patch visible in the texture.
Could you check out if your resources wad, pk3 or folder are all right?
In DB2 editors a texture on the one sided walls can turn black if you have a texture definition lump (TEXTURES, TEXTURE1/2) in your resorces, it redefines STARTAN2 to have other than Doom2 original patches, but now:
- DB2 can't find the new patch(es) the texture is composed of.
- Or the patch offset values for the redefined texture are set wrong; there's no patch visible in the texture.
- Luiz Zignani
- Posts: 3
- Joined: Mon Aug 05, 2019 9:06 pm
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- Location: Brazil
- Contact:
Re: Black Walls and Floors
Thanks for the reply Mr. BuurKappes Buur wrote:The lack of specific information in your post leaves a lot of room for speculation and guess work.
It is always best to upload the offending wad file instead of a screenshot.
Unfortunately, the map with the textures is very large, 476 mb. so I had to send it by MEGA to send here
Here is the map with the textures: https://mega.nz/file/pYYUnRyB#j-2ubx-3K ... QFTHxEUkdM
The map was made in the Doom Builder 2
- Luiz Zignani
- Posts: 3
- Joined: Mon Aug 05, 2019 9:06 pm
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Re: Black Walls and Floors
Thanks for replying Ernest!Ernest Brunninglut wrote:In the screenshot the one sided black wall has STARTAN2 as the mid texture. The texture is full invisible in the infobar below. On floors both GRASS1 and FLOOR0_1 flats are shown fine. All of them are stock Doom2 resources.
Could you check out if your resources wad, pk3 or folder are all right?
In DB2 editors a texture on the one sided walls can turn black if you have a texture definition lump (TEXTURES, TEXTURE1/2) in your resorces, it redefines STARTAN2 to have other than Doom2 original patches, but now:
- DB2 can't find the new patch(es) the texture is composed of.
- Or the patch offset values for the redefined texture are set wrong; there's no patch visible in the texture.
Yes, all the resources wad, pk3 and their location folders are all right.
But for some reason, the black walls is only for this map.
The black walls only appeared when i deleted an room. Before deleting the room, all the textures was fine.
Almost every textures is blank in the Browse Textures. And if i try to use them, it is black, like the STARTAN2 but in-game, the textures are all fine
- Kappes Buur
-
- Posts: 4122
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: Black Walls and Floors
Can you upload your pwad (map) as well?
And which of these pwads
And which of these pwads
- bestzhgraphicever.wad
the map that is entire almost black for some reason.wad
vincent_zhfriendspack_patch_edition_v1.pk3
zh_killorbecome_weapons.pk3
zh-beta28.pk3
zh-beta28-fix1.wad
zh-fixesv1.2.1.pk7
zh-jetx121mapremixes_alpha2.6.pk3
zh-mappack11b.pk3
zh-maptweaks-r8bi.pk7
zh-newmappack_r8.pk3
zh-oldmappack-patchedition-v1.pk3
zh-ragespecpatchv2.2edited3.1.wad
zh-revive-mappack-v1.6_arcade_run_beta.pk3
zh-skillpatch.wad
zh-testpack_r28.pk3