Black Walls and Floors

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Luiz Zignani
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Black Walls and Floors

Post by Luiz Zignani »

Heya!
when i was creating my map, i deleted a room. now my map is almost complete black.
i already re-loaded the map on doom builder, and still black walls and floors.
but when i open the map on zandronum, the map is completly normal.
what can i do?
Attachments
bug.jpg
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Kappes Buur
 
 
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Re: Black Walls and Floors

Post by Kappes Buur »

The lack of specific information in your post leaves a lot of room for speculation and guess work.

It is always best to upload the offending wad file instead of a screenshot.
Guest

Re: Black Walls and Floors

Post by Guest »

In the screenshot the one sided black wall has STARTAN2 as the mid texture. The texture is full invisible in the infobar below. On floors both GRASS1 and FLOOR0_1 flats are shown fine. All of them are stock Doom2 resources.

Could you check out if your resources wad, pk3 or folder are all right?

In DB2 editors a texture on the one sided walls can turn black if you have a texture definition lump (TEXTURES, TEXTURE1/2) in your resorces, it redefines STARTAN2 to have other than Doom2 original patches, but now:

- DB2 can't find the new patch(es) the texture is composed of.
- Or the patch offset values for the redefined texture are set wrong; there's no patch visible in the texture.
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Luiz Zignani
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Re: Black Walls and Floors

Post by Luiz Zignani »

Kappes Buur wrote:The lack of specific information in your post leaves a lot of room for speculation and guess work.

It is always best to upload the offending wad file instead of a screenshot.
Thanks for the reply Mr. Buur

Unfortunately, the map with the textures is very large, 476 mb. so I had to send it by MEGA to send here
Here is the map with the textures: https://mega.nz/file/pYYUnRyB#j-2ubx-3K ... QFTHxEUkdM

The map was made in the Doom Builder 2
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Luiz Zignani
Posts: 3
Joined: Mon Aug 05, 2019 9:06 pm
Graphics Processor: Not Listed
Location: Brazil
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Re: Black Walls and Floors

Post by Luiz Zignani »

Ernest Brunninglut wrote:In the screenshot the one sided black wall has STARTAN2 as the mid texture. The texture is full invisible in the infobar below. On floors both GRASS1 and FLOOR0_1 flats are shown fine. All of them are stock Doom2 resources.

Could you check out if your resources wad, pk3 or folder are all right?

In DB2 editors a texture on the one sided walls can turn black if you have a texture definition lump (TEXTURES, TEXTURE1/2) in your resorces, it redefines STARTAN2 to have other than Doom2 original patches, but now:

- DB2 can't find the new patch(es) the texture is composed of.
- Or the patch offset values for the redefined texture are set wrong; there's no patch visible in the texture.
Thanks for replying Ernest!

Yes, all the resources wad, pk3 and their location folders are all right.

But for some reason, the black walls is only for this map.

The black walls only appeared when i deleted an room. Before deleting the room, all the textures was fine.
Almost every textures is blank in the Browse Textures.
textures.PNG
And if i try to use them, it is black, like the STARTAN2
textures2.jpg
but in-game, the textures are all fine
ingame.jpg
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Kappes Buur
 
 
Posts: 4122
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: Black Walls and Floors

Post by Kappes Buur »

Can you upload your pwad (map) as well?
And which of these pwads
  • bestzhgraphicever.wad
    the map that is entire almost black for some reason.wad
    vincent_zhfriendspack_patch_edition_v1.pk3
    zh_killorbecome_weapons.pk3
    zh-beta28.pk3
    zh-beta28-fix1.wad
    zh-fixesv1.2.1.pk7
    zh-jetx121mapremixes_alpha2.6.pk3
    zh-mappack11b.pk3
    zh-maptweaks-r8bi.pk7
    zh-newmappack_r8.pk3
    zh-oldmappack-patchedition-v1.pk3
    zh-ragespecpatchv2.2edited3.1.wad
    zh-revive-mappack-v1.6_arcade_run_beta.pk3
    zh-skillpatch.wad
    zh-testpack_r28.pk3
are you loading as resource?
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