Hello. I am quite new to Doom mapping and I wanted to make map with a "railing" that has collision, is translucent and has a set height. I have no idea how to do such a thing, as my past attempts have resulted in a) a black texture instead of a translucent one; b) no collision.
The setup should look about like this:
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The ceiling is an F_SKY1, if that will help.
Translucent MIDBARS3 walls with set height
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- Posts: 1
- Joined: Sun Apr 11, 2021 1:17 am
- Graphics Processor: nVidia with Vulkan support
Re: Translucent MIDBARS3 walls with set height
UPD: I am actually stupid, as I forgot to disable noclip.