Translucent MIDBARS3 walls with set height

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Guest

Translucent MIDBARS3 walls with set height

Post by Guest »

Hello. I am quite new to Doom mapping and I wanted to make map with a "railing" that has collision, is translucent and has a set height. I have no idea how to do such a thing, as my past attempts have resulted in a) a black texture instead of a translucent one; b) no collision.
The setup should look about like this:
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The ceiling is an F_SKY1, if that will help.
snailatspace
Posts: 1
Joined: Sun Apr 11, 2021 1:17 am
Graphics Processor: nVidia with Vulkan support

Re: Translucent MIDBARS3 walls with set height

Post by snailatspace »

UPD: I am actually stupid, as I forgot to disable noclip.
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