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by Logan MTM » Sun Mar 14, 2021 9:07 am
Anyway to fix this light behavior in wall curves?

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Logan MTM
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by phantombeta » Sun Mar 14, 2021 10:24 am
It's not possible, unfortunately. This is because level geometry always uses flat normals, and there's no way to make them smooth; This would need some kind of smoothing group support, which GZDoom does not have.
Related thread.
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phantombeta
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by Logan MTM » Sun Mar 14, 2021 10:41 am
Thank you!
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Logan MTM
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