Light X Wall curves

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Post Reply
User avatar
Logan MTM
Posts: 678
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Light X Wall curves

Post by Logan MTM »

Anyway to fix this light behavior in wall curves?

User avatar
phantombeta
Posts: 2084
Joined: Thu May 02, 2013 1:27 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Light X Wall curves

Post by phantombeta »

It's not possible, unfortunately. This is because level geometry always uses flat normals, and there's no way to make them smooth; This would need some kind of smoothing group support, which GZDoom does not have.
Related thread.
User avatar
Logan MTM
Posts: 678
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: Light X Wall curves

Post by Logan MTM »

Thank you!
Post Reply

Return to “Mapping”