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Portals and bleeding

PostPosted: Thu Mar 04, 2021 10:22 am
by idiotboy
Heya again, I'm having trouble with making portals in UDMF, whenever I set a portal correctly, the floor and ceiling in the room the portal goes through sort of bleeds into the room your in like this, this never happened before and I'm sure I am doing it correctly but now it's happening with every portal I've set up, is there any way that I can fix this?

Re: Portals and bleeding

PostPosted: Thu Mar 04, 2021 10:40 am
by Enjay
Please attach your map or a small example where the problem occurs. We can't debug a screenshot.

One thing is clear, you almost certainly haven't "set the portal correctly". ;)

Re: Portals and bleeding

PostPosted: Thu Mar 04, 2021 12:25 pm
by idiotboy
Enjay wrote:Please attach your map or a small example where the problem occurs. We can't debug a screenshot.

One thing is clear, you almost certainly haven't "set the portal correctly". ;)
Here's an example of it, i put different floor and ceiling textures so it's more obvious, I can't post my map because it surpasses the file size limit, and I know I've set it correctly since the problem didn't occur before when setting up the portals.

Re: Portals and bleeding

PostPosted: Thu Mar 04, 2021 1:02 pm
by Graf Zahl
What are we supposed to see in that example?

Re: Portals and bleeding

PostPosted: Thu Mar 04, 2021 1:05 pm
by dpJudas
Maybe the screenshot is from the software renderer - I fixed a bug looking like this recently.

@idiotboy if it is indeed the software renderer then try with a nightly build of gzd.

Re: Portals and bleeding

PostPosted: Mon Mar 22, 2021 6:00 am
by VELI
I tried your map and it's fine unless I choose software renderer under option menu. I'm using GZDOOM 4.5.0. You need to switch renderer to work properly.