How is this neat trick done??

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Re: How is this neat trick done??

Postby Falcon » Sat Feb 20, 2021 3:59 pm

Kappes Buur wrote:The geneology of the Doombuilder editor family is such

From the revision levels one can see how often a bug was fixed and how often a feature was altered or added.
In all fairness, I do not know if or how DBX is better than DB2, I have it installed but I do not use it except for testing.

I overlaid all the DB family editor interfaces for comparison (large image)
Spoiler:


I do not want to be seen as pushing you to an editor which is not suitable for you, however, I should mention that UDB no longer uses DirectX, instead it uses OpenGL 3.3 and above. Furthermore UDB and has done away with SlimDX.

Thanks for the links and info! and no probs but UDB does look the goods :)
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Falcon
 
Joined: 14 Jul 2015
Location: Australia

Re: How is this neat trick done??

Postby Falcon » Sat Feb 20, 2021 4:02 pm

Redneckerz wrote:
Falcon wrote:Wait a minute...

so does this program need a specific version?

Yes. I am not sure how else you could interpret my earlier yes as anything but yes, so yes. :lol:

Falcon wrote:and i have to have both DX9 and DX12 on my system?

Yes.

Falcon wrote:won't that cause conflict?

I wouldn't be answering with yes if that were the case. :lol: No, this won't cause conflict.

You are right though that previous DirectX versions iterated on eachother, but this has not been the case for some years anymore now. DX9 is its own seperate entity now.

Falcon wrote:not sure if i want to do this as i don't wanna stuff up my system.

Its not a driver that is gigabytes in size, its a Dynamic Link Library, or DLL. There is really no cause for concern here.

LOL ok cool thanks mate :)
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Falcon
 
Joined: 14 Jul 2015
Location: Australia

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