Warnings about unknown textures not assigned in the map

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Warnings about unknown textures not assigned in the map

Postby Kzer-Za » Thu Dec 24, 2020 11:24 pm

I have renamed several textures that I have been using for editing a map. In my map editor (Eureka) I have mass-replaced the old names with the new ones.

Now when I open this map in GZDoom, it gives these warnings:

Code: Select allExpand view
Unknown bottom texture 'WOOD27A' on first side of linedef 686
Unknown bottom texture 'WOOD27A' on first side of linedef 687
Unknown bottom texture 'WOOD27A' on first side of linedef 688
Unknown bottom texture 'WOOD27A' on first side of linedef 689
Unknown bottom texture 'WOOD27A' on first side of linedef 690
Unknown bottom texture 'WOOD27A' on first side of linedef 691
Unknown bottom texture 'WOOD27A' on first side of linedef 692
Unknown bottom texture 'WOOD27A' on first side of linedef 693
Unknown bottom texture 'WOOD27A' on first side of linedef 694
Unknown bottom texture 'WOOD27A' on first side of linedef 695
Unknown bottom texture 'WOOD27A' on first side of linedef 696
Unknown bottom texture 'WOOD27A' on first side of linedef 697
Unknown bottom texture 'WOOD27A' on first side of linedef 698
Unknown bottom texture 'WOOD27A' on first side of linedef 699
Unknown bottom texture 'WOOD27A' on first side of linedef 700
Unknown bottom texture 'WOOD27A' on first side of linedef 701
Unknown bottom texture 'WOOD27A' on first side of linedef 702
Unknown bottom texture 'WOOD27A' on first side of linedef 703
Unknown bottom texture 'WOOD27A' on first side of linedef 704
Unknown bottom texture 'WOOD27A' on first side of linedef 705
Unknown top texture 'GROUND20' on first side of linedef 868
Unknown bottom texture 'GROUND20' on first side of linedef 868
Missing texture 'WOOD27A' is used 4 more times


However in Eureka I don't find (by Find/Replace and inserting the name of the texture) any occurrences of these textures in this map! And if I am not mistaken, Eureka does not allow selecting a linedef by its number. However I manually found some of these lines and they seem to have the new texture names on them. For example, linedef 696 definitely has a "WODSTR" texture, not "WOOD27A". It did have "WOOD27A" before, but it was successfully mass-replaced with the new name.

Maybe someone could take a look at the map and tell me why GZDoom gives these warnings?
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Kzer-Za
 
Joined: 20 Aug 2017

Re: Warnings about unknown textures not assigned in the map

Postby Misery » Fri Dec 25, 2020 1:03 am

Where did you rename them? Like, Eureka's config files, or GZDoom's files in, like, Slade (or whatever similar programs there are, I don't know, 'cause I only like Slade). Your problem sounds similar to the one I was dealing with last week, but with monsters and not textures.
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Re: Warnings about unknown textures not assigned in the map

Postby Kzer-Za » Fri Dec 25, 2020 1:07 am

I renamed them in Textures file (which would be equal to Textures lump, as far as I understand).
Kzer-Za
 
Joined: 20 Aug 2017

Re: Warnings about unknown textures not assigned in the map

Postby Misery » Fri Dec 25, 2020 1:31 am

Obviously you renamed them in a textures file... I mean, more specifically, what texture lump did you modify? For instance, GZDoom and Ultimate Doom Builder have their own lumps for actors and things. The sprites, those are in the IWADs, for instance, and the textures, too. But the names, lumps, whatever, those are in the .exe programs.

I'm not an expert on this, or anything. I've never even heard of Eureka. The only reason I understand this is because I literally did almost the same exact thing a week ago in UDB. I tried to recategorize those stealth versions of the Doom monsters. Changed it in GZDoom.pk3 usin' Slade. But it didn't do anything. That's when I learned that UDB had it's own config file doin' that stuff. Had to open 'em up in notepad. So I suspect that is what you're dealin' with, too.
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Re: Warnings about unknown textures not assigned in the map

Postby Kzer-Za » Fri Dec 25, 2020 1:46 am

I don't understand what you mean. I didn't change anything in settings. Just renamed the textures themselves. (These are additional textures, not from the original game). For example, it was

Code: Select allExpand view
Texture "WOOD27A", 512, 512
{
   XScale 8
   YScale 8
   Patch "WOOD27", 0, 0
}


It is now

Code: Select allExpand view
Texture "WODSTR", 512, 512
{
   XScale 8
   YScale 8
   Patch "WODSTR", 0, 0
}


As you can see, I renamed the graphics file itself too, which was not strictly speaking necessary, but I decided to do it for consistency.
Kzer-Za
 
Joined: 20 Aug 2017

Re: Warnings about unknown textures not assigned in the map

Postby NicoTheGoat » Fri Dec 25, 2020 5:05 am

The lower textures of walls around the stairs leading to the exit are still set to WOOD27A. Seeing as your editor completely ignores these, you'll need to either open the map in a different editor or edit the SIDEDEFS lump directly if your editor supports that (you'll want to look at sides 928 through 951).
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Github ID: nicothegoat
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Re: Warnings about unknown textures not assigned in the map

Postby Kzer-Za » Fri Dec 25, 2020 7:30 am

Thanks!
Kzer-Za
 
Joined: 20 Aug 2017


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