Need help with DoomBuilder! (crash)

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Need help with DoomBuilder! (crash)

Postby Sulon480 » Wed Nov 11, 2020 12:47 pm

Hi!
Because of the quarantine situation I started working on my DooM wad again on a Laptop (using GZDooM, Slade3, and Ultimate Doom Builder), I was fine, and the Forum helped too, but I had the whole pc reinstalled. (with win7, instead of 8, as I prefer 7) So I saved all my assets for my mod on a pendrive so I can carry on working on it, however Doom Builder doesn't seem to work anymore. Any time I try to load a map, or click "New Map" UDB simply stops working. Is there any solution? I can't really carry on doing my mod without it...
I hope I posted this in the right place!
Thx, in advance ;)
Sulon480
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Re: Need help with DoomBuilder! (crash)

Postby Kappes Buur » Thu Nov 12, 2020 3:15 am

Does your computer fill these requirements

Prerequisites:
System requirements:
    2.4 GHz CPU or faster (multi-core recommended)
    Windows 7, 8 or 10
    Graphics card with OpenGL 3.3 support
    Beware: this requirement is new! If GZDB-BF works for you, UDB may not.
    But, if latest GZDoom works for you in 3D mode, UDB will, too.
    GZDB-BF does not automatically update to UDB.
Required software:

copied from viewtopic.php?f=232&t=66745

[edit]
corrected download link for .NET Framework
Last edited by Kappes Buur on Wed Dec 16, 2020 8:11 pm, edited 3 times in total.
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Re: Need help with DoomBuilder! (crash)

Postby Sulon480 » Thu Nov 12, 2020 5:00 pm

It should run on my pc, as I have used it before. This only started as I swapped win8 to 7... :/
Sulon480
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Joined: 05 Apr 2020
Discord: #1152
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Need help with DoomBuilder! (crash)

Postby Kappes Buur » Thu Nov 12, 2020 5:12 pm

Sulon480 wrote:It should run on my pc, as I have used it before.

Who knows what happened to the OS when you downgraded.

Is your graphics card capable to render OpenGL 3.2?
If yes, did you update the graphics driver?
Did you install Microsoft .Net Framework 4.7.2?
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Re: Need help with DoomBuilder! (crash)

Postby Sulon480 » Thu Nov 12, 2020 5:32 pm

I'm off to bed now as it's kinda late here, but I suspect that the Drivers may cause the problem... Anyway, thx for now, I'll check tomorrow! (It's 00:31 here in Hungary :D )
Sulon480
Sergeant T-80BV Commander
 
Joined: 05 Apr 2020
Discord: #1152
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Need help with DoomBuilder! (crash)

Postby Sulon480 » Wed Dec 16, 2020 1:34 pm

I forgot to reply, sorry I had many things to do... :) I just checked DoomBuilder again (even installed an update) and it seems like it has problems with the wads I'm working with for some reason... If I try to create a new map with no wads selected, it'll open correctly, however if I try to add doom2.wad or my own it stops working... :cry:
Sulon480
Sergeant T-80BV Commander
 
Joined: 05 Apr 2020
Discord: #1152
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Need help with DoomBuilder! (crash)

Postby Kappes Buur » Wed Dec 16, 2020 8:26 pm

If you have installed .NET Framework Runtime 4.7.2
and your graphics card can render OpenGL 3.3 or above
then you should be good to go.

Did you download and install the correct version of UDB, 32 bit or 64 bit?
https://devbuilds.drdteam.org/ultimatedoombuilder/

If you can start UDB, did you properly set up the Game Configuration (default key F6) for the format you want to map for in Resources and Testing?

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Re: Need help with DoomBuilder! (crash)

Postby Darkcrafter » Wed Dec 30, 2020 4:02 am

I had the same problem with Windows 7. The problem was solved by updating the system to Service Pack 1 and installing Net Framework 4.5 because it simply didn't get to finish due to the unsupported OS (Win 7 was too old for it).
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Re: Need help with DoomBuilder! (crash)

Postby Sulon480 » Sun Dec 12, 2021 3:02 pm

I checked, it's service pack1 and it seems i have all drivers, also net framework 4.5
Sulon480
Sergeant T-80BV Commander
 
Joined: 05 Apr 2020
Discord: #1152
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Need help with DoomBuilder! (crash)

Postby Kappes Buur » Sun Dec 12, 2021 3:39 pm

Sulon480 wrote: I just checked DoomBuilder again (even installed an update) and it seems like it has problems with the wads I'm working with for some reason... If I try to create a new map with no wads selected, it'll open correctly, however if I try to add doom2.wad or my own it stops working... :cry:


I linked to Ultimate Doom Builder in a previous post but you keep using the generic term DoomBuilder, which could be anything from Doombuilder1 to UDB. Please clarify which editor you use.

Since the editor itself works for you but gives problems when using resources, I must ask, how did you install the resources. Also, you could delete the Builder.cfg, GZBuilder.cfg or UDBuilder.cfg, depending on the editor used, and let the editor generate a new cfg file. You can find it in C:\Users\user\AppData\Local\Doom Builder.
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Re: Need help with DoomBuilder! (crash)

Postby Redneckerz » Tue Dec 14, 2021 12:59 pm

Kappes Buur wrote:I linked to Ultimate Doom Builder in a previous post but you keep using the generic term DoomBuilder, which could be anything from Doombuilder1 to UDB. Please clarify which editor you use.

Perhaps overdue but i should denote that the response between the posts is close to a year which is rather staggering if you ask me.
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