adding floatbob strength setting to gzdoombuilder

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adding floatbob strength setting to gzdoombuilder

Postby WARCHILD_89 » Fri Oct 16, 2020 7:06 pm

Hey there !

The ability to let 3d models rotate like in Quake 3 is nice already!

In GZDOOM you can also select an actor and set the floatbob phase.
I would need to be able to also set the floatbob strength. Would be very useful to change 3d model behavior of static props on the map in a specific way.

With the floatbob strength in combination with the phase you have some awesome possibilities.
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