Swinging door vs. corpses and other actors

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Thorir1993
Posts: 23
Joined: Wed May 01, 2019 5:48 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Hungary

Swinging door vs. corpses and other actors

Post by Thorir1993 »

I'm striving with an issue related to swinging (polyobject) doors for a while now.

The thing is that the closing/opening doors are "throwing up" the dead bodies on their path.

I know it can be fixed somehow since swinging doors in Blade of Agony don't have this problem. The doors are just simply cliping trough the bodies/weapons pickups/etc.

However I failed to "reverse engeneering" their method.

Any help is appreciated, I'm out of ideas already.

Thank you in advance!
Gez
 
 
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Joined: Fri Jul 06, 2007 3:22 pm

Re: Swinging door vs. corpses and other actors

Post by Gez »

You could use the grinding polyobj setting so that the doors will squish corpses in their path.
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Thorir1993
Posts: 23
Joined: Wed May 01, 2019 5:48 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Hungary

Re: Swinging door vs. corpses and other actors

Post by Thorir1993 »

I haven't heard about such a setting. Where can I set it?
Gez
 
 
Posts: 17939
Joined: Fri Jul 06, 2007 3:22 pm

Re: Swinging door vs. corpses and other actors

Post by Gez »

Put Grinding_Polyobj in your MAPINFO map definition (or defaultmap definition, even).
User avatar
Thorir1993
Posts: 23
Joined: Wed May 01, 2019 5:48 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Hungary

Re: Swinging door vs. corpses and other actors

Post by Thorir1993 »

Thank you!

However now it seems that I've did something else wrong: My polyobject doors were not "empty", instead they were like full "slab" sectors - like a piece of wall if you please.

Now it's kinda working but I'm gonna have to replace every door in my micro-episode. :roll:
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