Swinging door vs. corpses and other actors

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Swinging door vs. corpses and other actors

Postby Thorir1993 » Tue Oct 06, 2020 7:57 am

I'm striving with an issue related to swinging (polyobject) doors for a while now.

The thing is that the closing/opening doors are "throwing up" the dead bodies on their path.

I know it can be fixed somehow since swinging doors in Blade of Agony don't have this problem. The doors are just simply cliping trough the bodies/weapons pickups/etc.

However I failed to "reverse engeneering" their method.

Any help is appreciated, I'm out of ideas already.

Thank you in advance!
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Thorir1993
 
Joined: 01 May 2019
Location: Hungary
Discord: Thorir
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Swinging door vs. corpses and other actors

Postby Gez » Tue Oct 06, 2020 8:06 am

You could use the grinding polyobj setting so that the doors will squish corpses in their path.
Gez
 
 
 
Joined: 06 Jul 2007

Re: Swinging door vs. corpses and other actors

Postby Thorir1993 » Tue Oct 06, 2020 8:11 am

I haven't heard about such a setting. Where can I set it?
User avatar
Thorir1993
 
Joined: 01 May 2019
Location: Hungary
Discord: Thorir
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Swinging door vs. corpses and other actors

Postby Gez » Tue Oct 06, 2020 9:52 am

Put Grinding_Polyobj in your MAPINFO map definition (or defaultmap definition, even).
Gez
 
 
 
Joined: 06 Jul 2007

Re: Swinging door vs. corpses and other actors

Postby Thorir1993 » Tue Oct 06, 2020 10:52 am

Thank you!

However now it seems that I've did something else wrong: My polyobject doors were not "empty", instead they were like full "slab" sectors - like a piece of wall if you please.

Now it's kinda working but I'm gonna have to replace every door in my micro-episode. :roll:
User avatar
Thorir1993
 
Joined: 01 May 2019
Location: Hungary
Discord: Thorir
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)


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