GZDoom builder "bugfix" non functional?

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Post Reply
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

GZDoom builder "bugfix" non functional?

Post by drfrag »

I tried several versions but always hangs in an infinite loop upon saving the map. I open a megawad, for instance doom.wad and then i want to modify a map and save that single map as a new pwad so i choose "save as". Pretty basic stuff right? I've read somewhere what that "save into" thing was, i had no idea. So am i missing something? :?
This is the last devbuild, well it updated itself.
Edit: definitely it copies the entire iwad but without my modifications in that map and then hangs, windows says it's not responding. So it's only for single maps?
User avatar
Rachael
Posts: 13531
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: GZDoom builder "bugfix" non functional?

Post by Rachael »

Not gonna use Ultimate Doom Builder?
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: GZDoom builder "bugfix" non functional?

Post by drfrag »

I had it installed already, i copied the level with Slade after all.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: GZDoom builder "bugfix" non functional?

Post by wildweasel »

drfrag wrote:I had it installed already, i copied the level with Slade after all.
Uh... which one? GZDoom Builder, or Ultimate Doom Builder?
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: GZDoom builder "bugfix" non functional?

Post by drfrag »

GZDoom builder bugfix.
User avatar
Kappes Buur
 
 
Posts: 4114
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: GZDoom builder "bugfix" non functional?

Post by Kappes Buur »

As far as I can tell, opening DOOM2.WAD in GZDBBF or UDB and then saving works without a hitch.

For example, in MAP01, I just moved some vertices like so:

[imgur]https://i.imgur.com/dYEJxWS[/imgur]

and I could Save and Save As without a problem, and any copy still retained the IWAD header.

In Slade3 copying an IWAD file is disabled

[imgur]https://i.imgur.com/UvCBz0R[/imgur]

as it should be.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: GZDoom builder "bugfix" non functional?

Post by drfrag »

I created another wad in Slade but i copied just one map.
I used the doom.wad iwad but now i guess what could be happening, i had not configured previously the doom/doom format entry and i selected the resource file on the fly. That made Builder hang, if so it's a minor bug.
Post Reply

Return to “Mapping”