Hello. I'm new to mapping and I want to make maps for Project Brutality. However as linux user I can't run doom builder but Slade will do just fine. I want to add things from Project Brutality like custom monsters, weapons and decors but I can't find way to import Project Brutality into Slade and use its things. Can someone please tell me how I can load pk3 mods into Slade and use them in map creating ?
Thank you.
- Jacob
How to import mods to Slade ?
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- JacobHeartless
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Re: How to import mods to Slade ?
Just open them. SLADE can have several different mods open at once, and when opening the map editor you get a dialog box showing you all loaded archives so you can untick those you don't actually want to use as resources.
- JacobHeartless
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Re: How to import mods to Slade ?
You mean like this ? Strangely enough, that does not provides me with weapons, or monsters, or anything from modGez wrote:Just open them. SLADE can have several different mods open at once, and when opening the map editor you get a dialog box showing you all loaded archives so you can untick those you don't actually want to use as resources.
Re: How to import mods to Slade ?
Open the console (ctrl-2), set log_verbosity to 4 or 5, then open the map. You should get a lot of messages about parsing DECORATE/etc. entries.
- JacobHeartless
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Re: How to import mods to Slade ?
I have no idea where is problem but I don't see anything like that. Here is all I can see in log. Thank you a lot for trying to help me though. I appreciate your patience with my problemGez wrote:Open the console (ctrl-2), set log_verbosity to 4 or 5, then open the map. You should get a lot of messages about parsing DECORATE/etc. entries.
Code: Select all
SLADE - It's a Doom Editor
Version 3.1.7
Written by Simon Judd, 2008-2020
Compiled with wxWidgets 3.1.2 and SFML 2.5.1
--------------------------------
Loading configuration
Loading resources
Loading icons
Loading entry types
Warning: Entry type colormap inherits from unknown type gfx_raw
Loading text languages
Warning: Language edf inherits from undefined language cstyle
Warning: Language decorate inherits from undefined language cstyle
Loading text style sets
Loading colour configuration
Loading base resource
Base resource loaded
Loading game configurations
Read game configuration "doom2" + "zdoom"
SLADE Initialisation OK
> log_verbosity 4
"log_verbosity" = "4"
Could not find 'zscript.txt' in /home/jacob/Plocha/Games/Doom/Mods/Project_Brutality-master.pk3
Opening archive /home/jacob/Plocha/test
Archive::open took 10ms
Opening took 984 ms
Opening archive /home/jacob/Plocha/Games/Doom/Mods/Project_Brutality-master.pk3
Parsed ZMapInfo Map titlemap (PB_Introduction) successfully
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "clearskills"
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "skill"
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "baby"
Warning - Parsing ZMapInfo "MAPINFO": Skipping {} block
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "skill"
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "easy"
Warning - Parsing ZMapInfo "MAPINFO": Skipping {} block
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "skill"
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "normal"
Warning - Parsing ZMapInfo "MAPINFO": Skipping {} block
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "skill"
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "hard"
Warning - Parsing ZMapInfo "MAPINFO": Skipping {} block
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "skill"
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "brutal"
Warning - Parsing ZMapInfo "MAPINFO": Skipping {} block
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "skill"
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "superbad"
Warning - Parsing ZMapInfo "MAPINFO": Skipping {} block
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "skill"
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "blackmetal"
Warning - Parsing ZMapInfo "MAPINFO": Skipping {} block
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "skill"
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "hell"
Warning - Parsing ZMapInfo "MAPINFO": Skipping {} block
Warning - Parsing ZMapInfo "MAPINFO": Unknown token "gameinfo"
Warning - Parsing ZMapInfo "MAPINFO": Skipping {} block
Parsed ZMapInfo entry MAPINFO successfully
Parsed ZMapInfo Map titlemap (PB_Introduction) successfully
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "episode"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "eday01"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "episode"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "bdinv01"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Parsed ZMapInfo Map bdinv01 (Evac Center) successfully
Parsed ZMapInfo Map bdm01 (Entryway) successfully
Parsed ZMapInfo Map bdm02 (Dead Simpler) successfully
Parsed ZMapInfo Map bdm03 (Nuclear Ashes) successfully
Parsed ZMapInfo Map bdm04 (Hangarmageddon) successfully
Parsed ZMapInfo Map test (UAC Testing Center) successfully
Parsed ZMapInfo Map psmap58 (The Mansion) successfully
Parsed ZMapInfo Map psmap59 (Club Doom) successfully
Parsed ZMapInfo Map psmap29 (Twilight Descends) successfully
Parsed ZMapInfo Map psmap57 (The Marshes) successfully
Parsed ZMapInfo Map psmap16 (Hellgate) successfully
Parsed ZMapInfo Map psmap17 (Blood Citadel) successfully
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "clearskills"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "skill"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "baby"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "skill"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "easy"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "skill"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "normal"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "skill"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "hard"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "skill"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "brutal"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "skill"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "superbad"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "skill"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "blackmetal"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "skill"
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "hell"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Parsed ZMapInfo Map map13b (HUSTR_13) successfully
Parsed ZMapInfo Map map15b (HUSTR_15) successfully
Parsed ZMapInfo Map map16b (HUSTR_16) successfully
Parsed ZMapInfo Map map17b (HUSTR_17) successfully
Parsed ZMapInfo Map psxmap16 (Hellgate) successfully
Parsed ZMapInfo Map psxmap57 (The Marshes) successfully
Parsed ZMapInfo Map psxmap58 (Twilight Descends) successfully
Warning - Parsing ZMapInfo "zmapinfo.txt": Unknown token "gameinfo"
Warning - Parsing ZMapInfo "zmapinfo.txt": Skipping {} block
Parsed ZMapInfo entry zmapinfo.txt successfully
- Kappes Buur
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Re: How to import mods to Slade ?
Download 3.1.11JacobHeartless wrote:Code: Select all
SLADE - It's a Doom Editor Version 3.1.7
Loading all resources into different tabs will result for all resources to be listed in pop ups.
For example:
[imgur]https://i.imgur.com/HTI2HQy[/imgur]
Last edited by Kappes Buur on Mon Mar 09, 2020 3:07 am, edited 1 time in total.
Re: How to import mods to Slade ?
I've been looking at Project Brutality and it doesn't seem to have anything set up to allow to use new monsters. It's just "actor newX : X replaces X". They don't have separate editor numbers. For example there are plenty of imp variants, however 1) only one variant is actually loaded, the others aren't #included, and 2) all of them are set up to replace normal imps.
I'm a bit surprised you didn't get any message about parsing DECORATE, though.
I'm a bit surprised you didn't get any message about parsing DECORATE, though.