I've got an invisible wall which is textured in the builder

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martinezz123
Posts: 103
Joined: Wed Jan 22, 2020 5:04 am

I've got an invisible wall which is textured in the builder

Post by martinezz123 »

Iv'e made a wall (which should rise up on a trigger).
In the gzdoom builder it looks ok: it is lowered down and textured.
But when I run the gzdoom however, the wall is transparent (but inpassable).
How to fix this error?
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Kappes Buur
 
 
Posts: 4122
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Re: I've got an invisible wall which is textured in the buil

Post by Kappes Buur »

Frankly I have some trouble understanding what you want here.

To me, an invisible wall is just an opening with linedefs set to Block Player.
No textures involved, unless you set a texture with transparency to give a
hint of a wall.

Then, to pass such a wall, you would have to clear the Block Player flag
in a script.

Or do you mean a transparent door?
martinezz123
Posts: 103
Joined: Wed Jan 22, 2020 5:04 am

Re: I've got an invisible wall which is textured in the buil

Post by martinezz123 »

No.
I just made a sector which will open on a trigger elsewhere.
That may be the cause of a problem or I don't know what, but...

The wall should be initially opaque. It IS opaque in the editor but IT IS NOT opaque in the game - before the trigger was activated.
It is creally an error because in the game the wall is transparrent but unpassable - that means it has not been opened.
I'm unable to fix this problem while what I see is a normal opaque wall in the editor.
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Kappes Buur
 
 
Posts: 4122
Joined: Thu Jul 17, 2003 12:19 am
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Location: British Columbia, Canada
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Re: I've got an invisible wall which is textured in the buil

Post by Kappes Buur »

Since I do not know how you constructed your map I can only hazard a guess.
Perhaps it is just a matter of where, which section of the wall, you placed the texture.

Read the sections of Linedefs and Sidedefs in The Unofficial WAD Designers' Handbook.
martinezz123
Posts: 103
Joined: Wed Jan 22, 2020 5:04 am

Re: I've got an invisible wall which is textured in the buil

Post by martinezz123 »

Problem solved.
I've changed sector tag for these ambush doors and they went back to a proper possition.
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