How do i remove the "GZDoom.pk3" file of my resources?
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How do i remove the "GZDoom.pk3" file of my resources?
So i remember that i added a .pk3 file called "GZDoom" which was in the resources for whatever reason. But now, it's stuck in there. I can't remove it. I can't take it out. And i need your help to see what i need to to have the GZDoom pk3 file out of there. I knew something would go terribly wrong someday.
Re: How do i remove the "GZDoom.pk3" file of my resources?
Execution could not continue.
File C:/Users/Edineide/Desktop/Pedro/Jogos/GZDoom/gzdoom.pk3 is overriding core lump mapinfo/doom2.txt.
^ for context ^
File C:/Users/Edineide/Desktop/Pedro/Jogos/GZDoom/gzdoom.pk3 is overriding core lump mapinfo/doom2.txt.
^ for context ^
Re: How do i remove the "GZDoom.pk3" file of my resources?
If you mean in Doom Builder, press F6 and change the resources in the Resources tab.
If you still need it to load for editing purposes, rather than remove it you can go to the resource options for that file and exclude it from the testing parameters.
If you still need it to load for editing purposes, rather than remove it you can go to the resource options for that file and exclude it from the testing parameters.
- MFG38
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Re: How do i remove the "GZDoom.pk3" file of my resources?
You don't need to even add gzdoom.pk3 to your resource list if you're mapping for GZDoom format.
- phantombeta
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Re: How do i remove the "GZDoom.pk3" file of my resources?
That's not true. ZScript parsing will not work at all if you don't include gzdoom.pk3.MFG38 wrote:You don't need to even add gzdoom.pk3 to your resource list if you're mapping for GZDoom format.
- MFG38
- Posts: 414
- Joined: Sun Apr 14, 2019 8:26 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Finland
- Contact:
Re: How do i remove the "GZDoom.pk3" file of my resources?
Well, if one can do without the need for ZScript parsing, gzdoom.pk3 doesn't need to be added as a resource.phantombeta wrote:That's not true. ZScript parsing will not work at all if you don't include gzdoom.pk3.MFG38 wrote:You don't need to even add gzdoom.pk3 to your resource list if you're mapping for GZDoom format.