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[UDMF] Flipping/mirroring a sidedef's texture

Posted: Fri Nov 08, 2019 10:28 am
by Blue Shadow
Is there a way to do that in UDMF, or is it not a thing?

Re: [UDMF] Flipping/mirroring a sidedef's texture

Posted: Fri Nov 08, 2019 12:08 pm
by Gez
Use negative scaling. x scale -1 flip horizontally, y scale -1 flips vertically, and both together result in the equivalent of a 180° rotation.

Re: [UDMF] Flipping/mirroring a sidedef's texture

Posted: Fri Nov 08, 2019 12:22 pm
by Blue Shadow
Thanks again, Gez.