SkullTag Spawn Spots

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Acolyte Rust
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Joined: Wed Jul 31, 2019 8:27 am
Graphics Processor: nVidia (Modern GZDoom)
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SkullTag Spawn Spots

Post by Acolyte Rust »

I need help creating an invasion map in Zandronum (Hexen/UDMF) format using GZDooM Builder.
I can put the map spots down but then I can't modify them for number each round.
It has something to do with the arguments for actions with the action set to 0, unfortunately the arguments are left as 1 through 5, rather than explaining what they do, I have scoured the wiki but it just says they exist... (thanks, yeah me or someone else can update that).
Can anyone tell me what those variables do? The spots remain useless without them and copying from existing maps is hardly very "customisable" or "fun."
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The thing and action box.
The thing and action box.
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Kappes Buur
 
 
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Re: SkullTag Spawn Spots

Post by Kappes Buur »

I do not map for Zandronum, so this is just a suggestion for something to try
Spoiler:
Spoiler:
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Acolyte Rust
Posts: 2
Joined: Wed Jul 31, 2019 8:27 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Map02: Area 2: Town
Contact:

Re: SkullTag Spawn Spots

Post by Acolyte Rust »

Hold on.
1. Start spawn number
2. Spawn delay
3. Round spawn delay
4. First appear wave
5. Max spawn
Thank you, I don't know why my setup wouldn't tell me that.
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Kappes Buur
 
 
Posts: 4120
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: SkullTag Spawn Spots

Post by Kappes Buur »

Acolyte Rust wrote: ... I don't know why my setup wouldn't tell me that.
The reason is quite simple, you are using GZDoom Builder. The latest published version was r2787.
Support for Zandromum invasion maps was added in GZDoom Builder - Bugfix r2939.
R2939 | 4f8f390 | ZZYZX | 09/03/2017, 17:58
--------------------------------------------------------------------------------
Updated Zandronum game configurations to include invasion spawners and MBF
items (dog, evil sceptre, unholy bible, beta lost soul)
Which makes your choice easy enough if you want to continue with invasion style maps.
However, be aware that for versions after GZDBBFr3018 you must update some files, see my tutorial.

GZDBBF downloads
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