Enjay's Adventures in GZDB.

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Kappes Buur
 
 
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Re: Enjay's Adventures in GZDB.

Post by Kappes Buur »

Enjay wrote:Another handful of quick questions. These are really about options I guess. I have searched the help files/site but not found what I'm looking for.

#3
And finally, (probably best to ask this by describing an example) if I make a room that is floor 0 and ceiling 128, and another room with floor 32 and ceiling 96, then I move the shorter room so that it joins the taller one, the lower and upper sidedefs of the newly created 2-sided line between the two sectors have no textures on them. Is there an option anywhere to put the texture that was originally on the front of the taller 1S line on the upper/lower 2S line when joining sectors like this? (Basically, it's just what I'm used to from DeePsea again.)
A possible solution:
Spoiler:
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Enjay
 
 
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Re: Enjay's Adventures in GZDB.

Post by Enjay »

Hmmm, that's pretty interesting. Of course, for any complex room, simply drawing a new room like that could easily be as much effort as putting textures on the wall manually. However, it shows that the logic is already in GZDB one way or another.
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