1 poly on 2 sectors

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Post Reply
User avatar
Fishytza
Posts: 781
Joined: Wed Feb 23, 2011 11:04 am
Preferred Pronouns: No Preference
Contact:

1 poly on 2 sectors

Post by Fishytza »

The sole reason I'm posting this is I want to rule out if this is a case of [Don't do that] IE something that might not work as expected in future releases of GZDoom. I'm not even sure if this is the right forum since I don't think it's a bug.
This is a question for the devs (Graf et al.)

Basically, I'm relying on this very specific setup where 1 polyobject (made up of 1-sided lines) is on 2 sectors with one of the sectors constantly shifting its floor & ceiling heights. Specifically, is it normal that the poly's sides on the shifting sector adjusts its texture offsets? (This characteristic is the only reason the setup has to be like this.)
Attachments
1poly2sectors-test.wad
Load with DOOM2
(6.25 KiB) Downloaded 59 times
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49071
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: 1 poly on 2 sectors

Post by Graf Zahl »

While it is unlikely that this effect will go away it is not something intentional but merely a side effect of how polyobjects are rendered. I won't give any guarantees here that some future refactoring may have to change it.
Post Reply

Return to “Mapping”