1 poly on 2 sectors

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1 poly on 2 sectors

Postby FishyClockwork » Mon Oct 08, 2018 5:41 am

The sole reason I'm posting this is I want to rule out if this is a case of [Don't do that] IE something that might not work as expected in future releases of GZDoom. I'm not even sure if this is the right forum since I don't think it's a bug.
This is a question for the devs (Graf et al.)

Basically, I'm relying on this very specific setup where 1 polyobject (made up of 1-sided lines) is on 2 sectors with one of the sectors constantly shifting its floor & ceiling heights. Specifically, is it normal that the poly's sides on the shifting sector adjusts its texture offsets? (This characteristic is the only reason the setup has to be like this.)
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1poly2sectors-test.wad
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FishyClockwork
 
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Re: 1 poly on 2 sectors

Postby Graf Zahl » Mon Oct 08, 2018 7:03 am

While it is unlikely that this effect will go away it is not something intentional but merely a side effect of how polyobjects are rendered. I won't give any guarantees here that some future refactoring may have to change it.
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Graf Zahl
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