Ceiling Texture Scroll

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Post Reply
User avatar
Beetow Brode
Posts: 69
Joined: Sat Sep 24, 2016 1:46 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: "We've Got Hostiles"

Ceiling Texture Scroll

Post by Beetow Brode »

Does anyone know how to do this at all?
User avatar
Pixel Eater
 
 
Posts: 667
Joined: Wed Aug 02, 2017 12:31 am
Location: In between the Moon and you, between the buried and me.

Re: Ceiling Texture Scroll

Post by Pixel Eater »

You might have to make some new textures by offsetting a patch incrementally and animate them using the Animdefs lump.
User avatar
Zan
Posts: 338
Joined: Sat Oct 22, 2016 12:43 pm
Location: The depths of Hedon.
Contact:

Re: Ceiling Texture Scroll

Post by Zan »

Give the sector a tag, then use this ACS script https://zdoom.org/wiki/Scroll_Ceiling
Post Reply

Return to “Mapping”