4 problems when mapmaking

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Post Reply
WatermelonPL
Posts: 15
Joined: Sun Sep 16, 2018 3:49 am
Graphics Processor: ATI/AMD (Modern GZDoom)

4 problems when mapmaking

Post by WatermelonPL »

1) How to add custom MIDI music?
2) Even lvl is added into cluster with entertext, it doesnt show
3) Exit lvl don't go to next level, only restarts
4) On intermission screen it doesn't show entering <map>
Editor: SLADE and Doom Bulider 2
Port GZDoom g3.3.2
Last edited by WatermelonPL on Sun Sep 16, 2018 8:59 am, edited 1 time in total.
User avatar
ramon.dexter
Posts: 1529
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: 3 problems when mapmaking

Post by ramon.dexter »

But these are 4 problems :)

Anyways, switch to gzdoombuilder-bugfix, as DB2 is outdated and not developed anymore.

For the problems, post the wad you're making. Because from your description is really hard to tell anything.
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: 3 problems when mapmaking

Post by Enjay »

Most of these seem to be related to either not having, or badly making, a [wiki]MAPINFO[/wiki] lump.

To try and answer one of the points, unless things have changed, you can't use an entertext on the first map in a game. The usual method to work around this is to have a very simple first map that immediately exits and moves on to the next map via a script and allows the text between the two maps to be shown.

However, as ramon.dexter says, it's quite hard to tell from such a brief description exactly where the problems lie.
WatermelonPL
Posts: 15
Joined: Sun Sep 16, 2018 3:49 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: 3 problems when mapmaking

Post by WatermelonPL »

I'm making OOF on Earth - which adds sounds and lvls
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: 4 problems when mapmaking

Post by Enjay »

You're still not giving much away. All you've said is the name of your mod and that you're adding sounds and levels - like many people on here are. i.e. you've basically said nothing useful. You're not helping us to help you.

I'll try
1) Put your music into your project file in the appropriate location (a music folder in a PK3 or just in the general namespace in a WAD) and reference it in the [wiki]MAPINFO[/wiki] entry for your map or change to it using scripting.

2) First map in a mod explained above. Subsequent maps need to be defined as being in separate clusters in [wiki]MAPINFO[/wiki] before text intermissions are seen.

3) It's either a [wiki]MAPINFO[/wiki] problem or the exit line/script in your map is set up wrong.

4) Not really sure. Could still be a [wiki]MAPINFO[/wiki] problem or some other possibility.


Without more information from you, it's hard to give you more detailed help than that.
WatermelonPL
Posts: 15
Joined: Sun Sep 16, 2018 3:49 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: 4 problems when mapmaking

Post by WatermelonPL »

Ok, now everything works
Post Reply

Return to “Mapping”