So right now I'm using the 'bugfix' edition of gzdoom builder and now my models are showing up properly with the textures.
However I'm using some replacements / randomizers. For example, I'm replacing BigTree sprite from Doom 2 with a randomizer that will randomly place one of the two predefined models. In game it works great, however in gzdoom builder i only see a 'thing' outline box, but no actualy sprite/model. Is it possible to display it also in the builder?
How to display a randomized item in gzdoom builder?
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- ramon.dexter
- Posts: 1529
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: How to display a randomized item in gzdoom builder?
When using spawners, the spawn action is done when the map is loaded. So it is not possible to display the model, that is spawned by a spawner. The editor correctly shows you the spawner, that replaces the actor.
Re: How to display a randomized item in gzdoom builder?
Ahh i understand. I was hoping that there would be a way to display randomized models on each refresh or so.
Re: How to display a randomized item in gzdoom builder?
you could instead of using a spawner create an actor that randomly takes one of the sprites/models, this would I think display the first sprite in builder
Code: Select all
States{
Spawn:
SPRT A 0 A_Jump(128, "Alternative")
SPRT A -1
Stop
Alternative:
SPRT B -1
Stop
}
Re: How to display a randomized item in gzdoom builder?
Sounds like a good idea, I may try it today and report back! Thanks