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Some trouble with texture's scale and offset.

Posted: Sat Aug 18, 2018 1:20 am
by Ravick
Hi there,

I'm having some problens with texture's scales and offsets in GZDoom Builder, for an UDMF map.

In the builder, it seems how it should be in game:
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In game, however, it appears just like this:
Spoiler:
And these are the linedefs (for the chained padlock texture):
Spoiler:
So, the fence gets wrong offsets, and the padlock just disapears (in an out-of-sight offset, I guess). What am I doing wrong? :?: