I am aware of 3D sectors, it does work, but I would like to try the old way how Duke handled it, ie if you touch the ceiling, you teleport 'outside' the water sector.
Any tutorials?
Any tutorial how to make swimmable water in Duke 3D style?
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Re: Any tutorial how to make swimmable water in Duke 3D styl
The attached zip contains a couple of simple maps that show the effect. I did them ages ago so they are in ZDoom Hexen format rather than UDMF but the principle should still be the same.
Re: Any tutorial how to make swimmable water in Duke 3D styl
Of course I appreciate the answer, but by the time it was posted I got quite good at 3D floors which you might have noticed in my recently posted "Piracy" map Real 3D floor fits the gameplay better as well, but it was quite a headache if you have some underwater level going on.