Last time I asked you about raising/lowering water level controlled by clogging a drain, for a thought-up water puzzle on the level Liability Eliminationz. This question is similar, and I believe it's a tad easier. Some of the levels in the campaign would feature a fluid level which would automatically raise and lower by itself, oscillating between two height values. Uh...I cannot really explain well. Here, in this video, you can see a perfect example from 9:19:
https://www.youtube.com/watch?v=qEAEhJYxBgo
I found this kind of thing pretty spectacular and useful. When introduced at the level Finderz keeperz, it'd only serve as an eye-candy, and would be perfectly harmless to fall in the water. Later, however, then the player got used to it, I'd desire to use the same kind of shifting water level on nastier liquids as well - hot molten lava for instance. That'd surely create some interesting jumping puzzles, and of course, would add the level atmosphere a lot. I've seen such thing in Duke Nukem 3D as well (Lunar Reactor level maybe), though it was more like waves in the water, and didn't look that good. I would be fully contented with a simple shifting water.
It doesn't matter if this effect would be a global setting, I only care about whether or not it is possible to achieve this effect. Guess it can be done with some tinkering around with ACS, though I haven't the slightest clue, how. Thank you in advance
Automatic shifting water
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- Rip and Tear
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Re: Automatic shifting water
There is such thing? Thank you, I didn't notice it I guess this is the perfect solution then.
Can it be used on large floor coverages as well, like uh, an outdoor level with lots of shifting water?
Can it be used on large floor coverages as well, like uh, an outdoor level with lots of shifting water?
- Kappes Buur
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Re: Automatic shifting water
The more sectors, the finer the wave action
Spoiler:
Re: Automatic shifting water
So large flat areas aren't a problem them! Just the thing I was looking for! Perfect!