In UDMF, how do I prevent hitscans from activating a 2-sided shootable switch located on the upper/lower texture without activating it by just shooting thru the middle texture area? It works fine with projectiles, but hitscans seem to ignore the height of the switch.
See the screenshot for what I mean. The Satyr face is the switch. Shooting under it with projectiles won't activate it, but hitscans will.