Need help with Moving Camera / Pitch

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FFFFRRRR
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Joined: Sat Nov 04, 2017 3:33 am

Need help with Moving Camera / Pitch

Post by FFFFRRRR »

Currently, I am trying to make an intro sequence. I use a MovingCamera with Thing_Activate that moves from one interpolation point to another. While doing so, the cameras pitch is supposed to change.
I set the pitch-argument of the interpolation points (1st one has 10, the next one has 20, next one 30...) so that the camera would continue to look down further. However, it keeps looking straight. I thought that the pitch would slowly change until the point is reached, but the camera does not change its pitch when reaching the points, no matter what value I give their pitch args.

I could also use ACS to change the camera pitch, but I feel like using the points for that is more flexible and simpler. Assuming that arg is even supposed to do what I think it does.
Does anybody know what this could be? I included the Map (Is a titlemap) in the attachment.
Attachments
MovingCameraTest.zip
(1.13 KiB) Downloaded 76 times
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gwHero
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Graphics Processor: Intel with Vulkan/Metal Support
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Re: Need help with Moving Camera / Pitch

Post by gwHero »

On the properties of the moving camera, check it's args. In GZDB, go to the options arg and check 'use point pitch' under 'flags'.
More explanation see https://zdoom.org/wiki/Classes:MovingCamera
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FFFFRRRR
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Re: Need help with Moving Camera / Pitch

Post by FFFFRRRR »

Thast did it. Thanks!
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