(Help) Level making on my Doom wad

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Kappes Buur
 
 
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Re: (Help) Level making on my Doom wad

Post by Kappes Buur »

So, I assume that one of your problems was with teleporting the Archvile.
That was easily remedied by giving the Archvile some breathing room. And you already knew about the "sound channel" to wake up the Archvile.
Spoiler:
The other problem was with the teleport pads which had those low ceilings. Just use the unused linedefs to trigger a rising ceiling.
Spoiler:
I incorporated those changes into your MAP02, but the teleport destinations still need more work, depending on how you want the player to progress
Changed PWAD
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Shotgun guy
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Re: (Help) Level making on my Doom wad

Post by Shotgun guy »

I know. I did the alarming to Arch-Ville and it worked. But how to I can do little empty on wall as you?
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Kappes Buur
 
 
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Re: (Help) Level making on my Doom wad

Post by Kappes Buur »

Shotgun guy wrote:I know. I did the alarming to Arch-Ville and it worked.
Okay, that's good.
Shotgun guy wrote: But how to I can do little empty on wall as you?
Unfortunately, I do not quite understand what you have in mind here.
What area of the map does that involve?
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Shotgun guy
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Re: (Help) Level making on my Doom wad

Post by Shotgun guy »

I thinked for ceiling height change. But I could,that how to I can do. I'll write yet if I have problem or ask with mapping connection.
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