GZDoom Builder crashes when loading wad using UDMF
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GZDoom Builder crashes when loading wad using UDMF
I recently decided to scrap the few maps i had using the original doom builder. I know I can make better looking maps using GZDoom. Anyways I downloaded it from GitHub and updated it but whenever I load my current wad with and try to create a new map. (Selecting GZDoom UDMF) It crashes and gives me no message. Pls help.
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Re: GZDoom Builder crashes when loading wad using UDMF
Why not simply delete those few maps through Windows File Explorer?Graaicko wrote:I recently decided to scrap the few maps i had using the original doom builder. ...
That doesn't make sense to me.Graaicko wrote:.... but whenever I load my current wad with and try to create a new map.....
Why load a previous map when you want to create a new map? Just start the editor and select New Map to create the map.
Maybe you could supply some more information.
Re: GZDoom Builder crashes when loading wad using UDMF
I already did delete the map files
The wad I have has all the content in it, decorate for enemies, weapons, texture, ect. there are no map files in the wad.
The wad I have has all the content in it, decorate for enemies, weapons, texture, ect. there are no map files in the wad.
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: GZDoom Builder crashes when loading wad using UDMF
I see, so it is a resource pwad.
Normally those are loaded at the NEW MAP window by adding the resource, such as
Could you provide a link to your resource pwad?
Normally those are loaded at the NEW MAP window by adding the resource, such as
Spoiler:I myself have not encountered such a scenario, but it is conceivable that your resouce file has some sort of fault, causing the editor to fail.
Could you provide a link to your resource pwad?