Not directly "How make X in Gzdoombuilder" question, but still...
I work on map where all thing, except walls and doors, is models. Lamps is models, light bulb if model, enemy is model, health pack is model, decorations is models, gl light is model, etc.
Now I starting create one big room, even BIG room but I though "If I put in this room as much decorations as in previous, plus enemy, plus fireball/projectile in fight time, plus gl lighting, plus hd texture, did it start lag to condition 'one frame in ten seconds'? "
So, is somewhere write how big room/how much actors I can put in one room to prevent lags? Or only run game after every ten-five placed actor to check framerate?
Performance question
Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Jump to
- Important Threads
- ↳ HELP! "Account is inactive!"
- ↳ Official ZDoom Community Rules
- ↳ Mod Download Broken? Request Reuploads Here
- ↳ Don't see your first post(s) here? DON'T PANIC
- ↳ Errors? Can't run that new mod? Your GZDoom or ZDoom may be too old!
- ↳ Official Discord Server
- ↳ New Password Requirements and Password Reset
- ↳ A quick notice about privacy (Re: Our efforts to combat spam)
- Official
- ↳ ZDoom (and related) News
- ↳ The Spotlight
- ↳ Developer Blog
- ↳ Rules and Forum Announcements
- Technical Issues
- ↳ Technical Issues
- ↳ Helpful Stickies
- GZDoom Development
- ↳ Bugs [GZDoom]
- ↳ Important Threads
- ↳ Please check the latest version (or dev builds) before reporting!
- ↳ Classic ("Carmack") Software Renderer Bugs
- ↳ OpenGL Renderer Bugs
- ↳ OpenGLES Renderer Bugs
- ↳ Vulkan Renderer Bugs
- ↳ Audio/Music Bugs
- ↳ LZDoom Bugs
- ↳ ZDoom.org Bugs
- ↳ On Hold Bugs
- ↳ On-Hold Softpoly Bugs
- ↳ Closed Bugs [GZDoom]
- ↳ Vintage Build Bugs
- ↳ SoftPoly2 Bugs
- ↳ Feature Suggestions [GZDoom]
- ↳ ZDoom.org Suggestions
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [GZDoom]
- Raze-Specific Stuff
- ↳ Raze
- ↳ News
- ↳ Raze (and ZDoom-related) News
- ↳ Technical Issues
- ↳ Technical Issues
- ↳ Raze Development
- ↳ Bugs [Raze]
- ↳ On Hold Bugs
- ↳ Closed Bugs [Raze]
- ↳ Feature Suggestions [Raze]
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [Raze]
- ↳ Discussion
- ↳ General
- ↳ Editing Help
- ↳ Scripting (Build)
- ↳ Mapping (Build)
- ↳ Tutorials (Build)
- ↳ Projects
- ↳ Projects
- ↳ Abandoned Projects
- Doom Editing Help
- ↳ Scripting
- ↳ Mapping
- ↳ Assets (and other stuff)
- ↳ Tutorials
- ↳ Programming and Compiling
- Discussion
- ↳ General
- ↳ Networking
- ↳ Legacy Discussion
- ↳ Off-Topic
- Projects
- ↳ Levels
- ↳ Gameplay Mods
- ↳ TCs, Full Games, and Other Projects
- ↳ Resources
- ↳ Requests
- ↳ Script Library
- ↳ Graphic/Audio Patches
- ↳ Shaders
- Software and Ports
- ↳ Launchers
- ↳ Game Engines
- ↳ Creation, Conversion, and Editing
- ↳ Miscellaneous
- Archives
- ↳ The Halls of the Dead
- ↳ Abandoned/Dead Projects
- ↳ Editing (Archive)
- ↳ Archived Bugs & Suggestions (Mantis Tracker)