Amuscaria wrote:I'd recommend using UDMF format, if you aren't already, so you can give monsters multiple tags, and use one tag for all the monsters you want raised instead of calling multiple Thing_Raise actions for each tagged monster.
This isn't actually a thing - UDMF allows for multiple
tags, yes, but only linedefs and sectors can be tagged. Actors are assigned tids instead, which are still very much one-per-actor.
Also, resurrecting monsters with an ENTER script will do quite literally nothing, unless you're playing on a Zandronum co-op server, in which case ... it'll resurrect the monsters every time a player joins the game for the first time, which isn't exactly what this is going for. REOPEN is much more fitting, as it not only runs only when the level starts
after already having its state saved to the hub, but it also makes the script a world script instead of a player script - so you don't have to worry about side effects popping up in multiplayer.