[UDMF] Flipping/mirroring a sidedef's texture

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[UDMF] Flipping/mirroring a sidedef's texture

Postby Blue Shadow » Fri Nov 08, 2019 11:28 am

Is there a way to do that in UDMF, or is it not a thing?
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Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8 64-bit
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Re: [UDMF] Flipping/mirroring a sidedef's texture

Postby Gez » Fri Nov 08, 2019 1:08 pm

Use negative scaling. x scale -1 flip horizontally, y scale -1 flips vertically, and both together result in the equivalent of a 180° rotation.
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Re: [UDMF] Flipping/mirroring a sidedef's texture

Postby Blue Shadow » Fri Nov 08, 2019 1:22 pm

Thanks again, Gez.
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