Some trouble with texture's scale and offset.

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Some trouble with texture's scale and offset.

Postby Ravick » Sat Aug 18, 2018 2:20 am

Hi there,

I'm having some problens with texture's scales and offsets in GZDoom Builder, for an UDMF map.

In the builder, it seems how it should be in game:

Spoiler:


In game, however, it appears just like this:

Spoiler:


And these are the linedefs (for the chained padlock texture):

Spoiler:


So, the fence gets wrong offsets, and the padlock just disapears (in an out-of-sight offset, I guess). What am I doing wrong? :?:
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Ravick
Do what thou wilt, since you don't bug the hell out of me!
 
Joined: 22 Aug 2010
Location: Tubarão, Brasil

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