So, I can't get it right. All I want is the 3D elevators's structure do not get destroyed by a player standing at the wrong position, blocking floor's path.
I've used:
Code: Select all
Sector_SetLink (154, 153, 0, 0);
I've uploaded a part of the map I'm trying to use it, to show how I'm doing it and stuff. Please note that map's name is 'U1MX'.
Thanks in advanced!