Moving things / enemies in ZDoom (Hexen) format

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bowserknight
Posts: 95
Joined: Wed May 26, 2010 11:10 am

Moving things / enemies in ZDoom (Hexen) format

Post by bowserknight »

I can't seem to figure out how to replicate "conveyor belt" like things in the Zdoom (Hexen) format. There are different sector effect like "Wind East", "Scroll East" or "Carry East" but all of them only move myself, not the enemies. I need some way to scroll both the floor texture AND the objects on top of it, like enemies and myself. But so far, everything just seems to be able to move the player. Monsters can just walk on it as if they were standing on normal ground.

Can someone help me out?

EDIT: I found a simple way through scripting. Would still be interested to know why it doesnt work on monsters.
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Kappes Buur
 
 
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Re: Moving things / enemies in ZDoom (Hexen) format

Post by Kappes Buur »

When you attach the scroll action on a linedef, then the speed can be determined by the length of the linedef
Spoiler:
setting the appropriate options, which also includes what you want to scroll.
To be affected by the scroll, set monsters to Stand Still (dormant).
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conveyor_zdoom_linedef.wad
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