ZScript enemy with one direction only

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ZScript enemy with one direction only

Postby Walter Nussletire » Thu Jun 23, 2022 9:42 am


I'd like to script some enemys for a small Doom mod.
I already downloaded SLADE and used a simple enemy as an example but I can't figure out the logic behind the ZScript. (The whole thing with "See" and "Melee" and the corresponding sprites)

I want my enemy to use a single billboard sprite, no directional sprites needed for now.
Does anyone have a minimal example how to script the most basic monster possible?

Walter Nussletire

Re: ZScript enemy with one direction only

Postby ramon.dexter » Fri Jun 24, 2022 12:32 am

Its quite easy. Just define the sprites for the said enemy only with frames ending with 0. This way all frames will be with one direction only.
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Re: ZScript enemy with one direction only

Postby Cherno » Fri Jun 24, 2022 3:36 am

This explains how sprites work:


The Zombieman actor definiton:


How to use the replace keyword to make your custom monsters appear easily in your mod:

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