array<type> arrayname[size] — what is this?

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array<type> arrayname[size] — what is this?

Postby Jekyll Grim Payne » Wed Jun 22, 2022 9:52 am

ZScript has 3 types of declarations for what could be described as arrays in one form or another:

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string mystrings[3]; // a local array: fixed size, non-fixed values

array<string> mystrings; // a dynamic array: non-fixed size, non-fixed values

static const string mystrings[] = { "foo", "bar", "um" }; //a static constant array: fixed size, fixed values

However, just today I found out that this is a valid declaration:
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array<string> mystrings[3];

What is this? It's not local because you can't use mystrings[0] = "Foo" to set its value, but it also doesn't support Push() or anything like that.

Is this an oversight?
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Jekyll Grim Payne
Joined: 21 Jul 2008
Discord: Agent_Ash#4401
Github ID: jekyllgrim
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Re: array<type> arrayname[size] — what is this?

Postby phantombeta » Wed Jun 22, 2022 4:57 pm

It's simply a fixed-size array of dynamic arrays. It's the same as any other fixed-size array, except the element type is a dynamic array.
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class Test : Actor {
    override void PostBeginPlay () {
        Array<int> myStrings [3];

        for (int i = 0; i < 3; i++) {
            int accum = 0;
            for (int j = random (1, 5); j > 0; j--)
                myStrings [i].Push (accum++);

        for (int i = 0; i < 3; i++) {
            let line = String.Format ("%d", myStrings [i] [0]);
            for (int j = 1; j < myStrings [i].Size (); j++)
                line = String.Format ("%s %d", line, myStrings [i] [j]);
            Console.Printf (line);

        SetStateLabel ("Null");
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