[SOLVED] Treat certain monsters as Walls for hit sounds?

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Re: Treat certain monsters as Walls for hit sounds/Crash sta

Postby Player701 » Tue Jun 21, 2022 12:58 pm

eharper256 wrote:Okay, I'm an idiot. It was actually my haemorraging system being an asshat.

Apologies, and thanks again for the code, it works great, I'll obviously credit you for the help.

Yeah, that can indeed happen if you have lots of code in your mod, so no problem. You're welcome!

eharper256 wrote:And I liked Elijah from Unavowed by the way, so nice Avatar.

Same here, and I'm not sure I've ever seen before a point-and-click adventure game where you can choose party members, plus they did manage to pull it off exceptionally well! But his name is actually Elliot...
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Joined: 13 May 2009
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Re: [SOLVED] Treat certain monsters as Walls for hit sounds?

Postby eharper256 » Tue Jun 21, 2022 1:21 pm

Lol, its been a few years since I played, so yes, I got them mixed up. Oops! It always sticks out in my mind for the beginning, not allowing me to pick Elijah as my main character name (from eharper256), so I typed shit and got an achievement, lol.

Evidently I'm due to replay it at some point (completed it with the friends with everyone Male Actor Start, so I guess a female cop kill everything playthrough should be done too), and maybe pick up some other Wadjet Eye games as well (only done Unavowed and Resonance, but both were good).
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Author of Hexen: Walpurgis
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