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by AshHouswares » Thu Jun 16, 2022 1:28 pm
How can I make the player immune to damage during a scripted event? The player freezes while the event is happening but is still being harmed by monsters while its happening. Doesnt seem fair design. Is their a good fix maybe a player property or something?
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AshHouswares
- Online Requirements can Go To Hell
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- Joined: 03 Jun 2022
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by Jarewill » Thu Jun 16, 2022 2:11 pm
The simplest way to do it would be to use
GiveInventory and
TakeInventory to add and remove the
PowerInvulnerable to/from the player.
You could also create a custom powerup inheriting from PowerInvulnerable to prevent the player from losing invulnerability if they had it before the cutscene started.
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Jarewill
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by Enjay » Thu Jun 16, 2022 2:26 pm
There is also
SetPlayerProperty, though the invulnerability property there has been deprecated (but it still works) and, even better,
SetActorProperty which is now the supported way to do it.
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Enjay
- Everyone is a moon, and has a dark side which he never shows to anybody. Twain
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by Jarewill » Thu Jun 16, 2022 2:29 pm
Ah, I skimmed through the wiki page for SetActorProperty in search for a way to set invulnerability, but I guess I must have missed it.
As Enjay said, using SetActorProperty to set APROP_Invulnerable is the best way to do it in this case.
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Jarewill
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