so I was trying to figure out brightmaps but in the wiki it says
"All brightmap images in the brightmaps/auto directory are automatically assigned to the same-named texture. This removes the need to do individual assignments for those brightmaps."
so what do i need to do inside the mod GLDEFS if i have brightmaps/auto in there??
--SOLUTION--
Blue Shadow wrote:Hmm... GZDoom 4.7.x seems to fail to detect the brightmaps if they're placed in brightmaps/auto, which is something 4.6.1 had no trouble with, but it can detect them if they're placed in materials/brightmaps/auto (<--- this is a new auto path that was introduced at a later point).