Page 1 of 1

DECORATE - A_Warp/ISMONSTER question

PostPosted: Sun Nov 21, 2021 10:45 am
by Cyril Hipperdotch
Hello I have a question - why does adding ISMONSTER flag to this actor stop A_Warp from functioning? Is there any way round this?

ACTOR BlotSmokeSpawner
{
+NOINTERACTION
+ISMONSTER

States
{
Spawn:
TNT1 AAAA 0 NoDelay A_SpawnItemEx ("BlotSmoke", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
TNT1 A 1 A_Warp (AAPTR_TARGET, 0, 0, 0, 0, WARPF_NOCHECKPOSITION)
Loop
}
}

Re: DECORATE - A_Warp/ISMONSTER question

PostPosted: Sun Nov 21, 2021 5:39 pm
by Dan_The_Noob
Warp is like the archvile attack. so maybe monster flag stops it to avoid clipping?
why does this need to be a monster anyway?

Re: DECORATE - A_Warp/ISMONSTER question

PostPosted: Sun Nov 21, 2021 7:17 pm
by Logan MTM
AAPTR_TARGET or AAPTR_MASTER?