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Fast Factor

PostPosted: Mon Nov 15, 2021 3:03 pm
by Hell-met
Hello

The Wiki states
Actors with fast states halve the tic duration of these states


is there a fairly simple way to tweak this speed? Like if I want fast monsters in my .wad to be even faster?

Sorry if this was asked before I found nothing with searches

Re: Fast Factor

PostPosted: Mon Nov 15, 2021 3:53 pm
by SanyaWaffles
the only thing I could find is https://zdoom.org/wiki/Actor_properties#FastSpeed

Which I don't think is what you want.

I don't think there's a way to do that with a simple keyword/flag. You can manually adjust the tics though, just not with a keyword.

Re: Fast Factor

PostPosted: Mon Nov 15, 2021 4:00 pm
by Hell-met
SanyaWaffles wrote:the only thing I could find is https://zdoom.org/wiki/Actor_properties#FastSpeed

Which I don't think is what you want.

I don't think there's a way to do that with a simple keyword/flag. You can manually adjust the tics though, just not with a keyword.


This would need me to edit and "replaces" every single monster right? Damn

was hoping for a more global thing requiring much less effort

thank you at any rate

Re: Fast Factor

PostPosted: Sun Nov 21, 2021 6:04 pm
by Dan_The_Noob
SetActorProperty (int tid, int property, int value) using APROP_Speed for the property?
though i don't know if you could make this only work in fast monsters.