Fast Factor

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Hell-met
Posts: 43
Joined: Mon Oct 28, 2019 9:23 pm

Fast Factor

Post by Hell-met »

Hello

The Wiki states
Actors with fast states halve the tic duration of these states
is there a fairly simple way to tweak this speed? Like if I want fast monsters in my .wad to be even faster?

Sorry if this was asked before I found nothing with searches
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SanyaWaffles
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Re: Fast Factor

Post by SanyaWaffles »

the only thing I could find is https://zdoom.org/wiki/Actor_properties#FastSpeed

Which I don't think is what you want.

I don't think there's a way to do that with a simple keyword/flag. You can manually adjust the tics though, just not with a keyword.
Hell-met
Posts: 43
Joined: Mon Oct 28, 2019 9:23 pm

Re: Fast Factor

Post by Hell-met »

SanyaWaffles wrote:the only thing I could find is https://zdoom.org/wiki/Actor_properties#FastSpeed

Which I don't think is what you want.

I don't think there's a way to do that with a simple keyword/flag. You can manually adjust the tics though, just not with a keyword.
This would need me to edit and "replaces" every single monster right? Damn

was hoping for a more global thing requiring much less effort

thank you at any rate
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Dan_The_Noob
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Re: Fast Factor

Post by Dan_The_Noob »

SetActorProperty (int tid, int property, int value) using APROP_Speed for the property?
though i don't know if you could make this only work in fast monsters.
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