Enemy randomised (but only of one type).

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Enemy randomised (but only of one type).

Postby Hidden Hands » Wed Oct 13, 2021 9:46 pm

I'm not sure if its possible and if it is I'm certainly notnsure how to do it. Example: we have Baron Of Hell, plus more baron variants I created. So let's say 6 different demons / colours of the baron. They are all identical in their decorate code... the only difference ces are aesthetic *colour etc*. But here is what I want.

I place a baron in a map using GZDoom Builder. When you play the game, WHICH VERSION of the baron that spawns out of the 6 is random. They are all the same essentially but the aesthetic differences make it a little more interesting each time.

How can I do this? Is there some code I can use in DECORATE, ZSCRIPT or anything at all to lump all 6 variants into one 'group' so the game can pick one from the 6 at random each time a baron is meant to appear? So different play through may have different results each time?
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Re: Enemy randomised (but only of one type).

Postby SanyaWaffles » Wed Oct 13, 2021 10:02 pm


You really need to check the Wiki More often.
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