Dynamic Crosshair

Ask about ACS, DECORATE, ZScript, or any other scripting questions here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Dynamic Crosshair

Postby Adamast0r » Mon Apr 05, 2021 8:57 am

How can I make GZDoom's crosshair expand and contract in response to gun flashes, besides their reaction to pickups?
I assume it's possible, as I found this cool corsshair a while back, but I have no idea how to make it repeat it's behaviour on pickups.
You do not have the required permissions to view the files attached to this post.
User avatar
UAC Employee ID #1992
Joined: 22 May 2020
Location: Phobos
Discord: Adamast0r#1899
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Return to Scripting

Who is online

Users browsing this forum: No registered users and 2 guests