by Henry Hittinggold » Sat Apr 03, 2021 8:02 am
I'm currently toying around with a cutscene that triggers on item pickup and then is supposed to freeze the player and show him from the outside by changing the camera. While I was able to technically freeze the player with Thing_Stop(playerTid) and SetPlayerProperty(playerTid, TRUE, PROP_TOTALLYFROZEN), I noticed that the actor is still playing its walk animation continuously. This, of course, looks rather goofy. Is there a way to stop the walk animation without swapping the player with a dummy actor?