Hey folks.
I was trying to change some stuff on Geezy and found the "Doom weap base class", which has the default weapon kickback set to 100.
I read somewhere that one of the many differences between vanilla and GZDoom gameplay is that the latter's weapons push enemies much further.
So, I was just wondering if anyone knows what the vanilla kickback factor is and, if I changed GZDoom's default to it, if I could bring combat closer to it's original form.