Weapon Kickback

Ask about ACS, DECORATE, ZScript, or any other scripting questions here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Weapon Kickback

Postby Adamast0r » Fri Apr 02, 2021 10:52 am

Hey folks.
I was trying to change some stuff on Geezy and found the "Doom weap base class", which has the default weapon kickback set to 100.
I read somewhere that one of the many differences between vanilla and GZDoom gameplay is that the latter's weapons push enemies much further.
So, I was just wondering if anyone knows what the vanilla kickback factor is and, if I changed GZDoom's default to it, if I could bring combat closer to it's original form.
User avatar
Adamast0r
UAC Employee ID #1992
 
Joined: 22 May 2020
Location: Phobos
Discord: Adamast0r#1899
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Return to Scripting

Who is online

Users browsing this forum: No registered users and 2 guests