Moderator: GZDoom Developers
Jarewill wrote:A_LookEx can take maximum see distance as a parameter.
Setting it to a value like 512 will make monsters not see the player from over 512 units away.
A_LookEx (int flags, float minseedist, floatmaxseedist, float maxheardist, double fov, state label)
Jarewill wrote:minseedist sets the minimum distance required to see the player, so if this value is 256 and the player is closer than that, the monster won't see them.
maxseedist sets the maximum distance required to see the player, so if this value is 256 and the player is further than that, the monster won't see them.
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