I would like to keep same direction of top flying torso, as the base [look at pic].

i know i can copy paste twice the set of XSplit (and name second XSplitMirror), but is there some cleaner way to code it?
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XSplit:
TNT1 A 0 A_ChangeFlag("SPRITEFLIP", random(0,1))
GOLO G 6 A_Scream
GOLO H 6 A_SpawnItemEx("TopTorso", -10, 10, 35, -3, 2, 4)
GOLO IJ 6
GOLO K 6 A_NoBlocking
GOLO LM 5
GOLO N -1
Stop
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ACTOR TopTorso : golemarm
{
Radius 14
Height 14
GRAVITY 0.3
States
{
Spawn:
TNT1 A 0 A_ChangeFlag("SPRITEFLIP", random(0,1))
MUMB iiijkl 5
MUMB mmnno 5 A_CheckFloor("Hit")
Goto Spawn+9
Hit:
MUMB P -1
stop
}
}