How do i make an actor play a sound when revived
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
How do i make an actor play a sound when revived
So im making a little wad which adds additional voice lines in for the chaingunner, So i have a voice line for when he is revived (It being a slowed down snippit of biggy small saying Miss me) but im wondering, How do i implemented this? Help is very much appreciated, have a nice day
Re: How do i make an actor play a sound when revived
You could play the sound in the Raise state with A_StartSound.