Ok I added some new textures to the game via a TEXTURES lump. Today I've had some weird things happening though. For one, sometimes textures appear upside down in game. The same texture used elsewhere however, will display correctly.... wtf?
Also, sometimes a texutre in the editor will look different to the in game version. For example, in the editor, a texture may appear stretched to the scale I want it, but in game, it will display original scale.
Please someone help... this is making the game look pretty messy.
Thanks in advance.
Some textures appear upside down?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: Some textures appear upside down?
Could you post your TEXTURES lump and/or a map where the issue can be seen?